DARK
8Suppression Collider
ATK:
2800
DEF:
2600
View:
3577
''All data crushed by this network warrior's hammer is irretrievably compressed.''
Suppression Collider — Power Evaluation
Final Score: 43 ± 6 · Confidence: Medium
- Intrinsic: 48.5 · Deck: 43.4 · Meta: provisional
- Primary role: Material body
Why it scores here
Suppression Collider is a pure vanilla: its only text is flavor, so everything it converts comes from its body as a Level 8 DARK Cyberse Normal Monster used as material or as a payoff for Normal-monster support. It earns points only for that typing and for being a cheap one-slot body — the 2800 ATK line is flavor, not a scoring input, and it is explicitly not rewarded here. It loses heavily on conversion and interaction: combos_evidence records zero appearances, so it builds no board, searches nothing, and disrupts nothing on its own. Its 33 sampled decks confirm it is playable and legal, not that it is powerful; frequency here is a portability signal, not a power signal.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 42 | A Level 8 Normal Monster with no archetype, searcher, or Special Summon clause in its own text; it is only live once drawn or when the deck already has Normal-monster support, and 20 of 33 sampled decks run just one copy (observed). |
| Combo & Conversion | 26 | The card has no effect and creates no board by itself; combos_evidence contains zero appearances, so any conversion is text-only inference (inferred). |
| Resource Economy | 10 | Flavor-text vanilla with no search, draw, recursion, or recovery — it returns no card advantage beyond the body it puts on field (verified). |
| Effect & Interaction | 3 | Card text is flavor only ('All data crushed by this network warrior's hammer is irretrievably compressed') — no removal, negation, or disruption of any kind (verified). |
| Material Utility | 52 | Level 8 DARK Cyberse generically qualifies as Xyz/Link material and as a vanilla payoff for Normal-monster support, but a Level 8 needs dedicated summon support to reach the field, so the body is usable yet awkward (inferred). |
| Resilience & Flexibility | 40 | Being a vanilla, its body is unaffected by effect negation and works in any zone it lands in, but it has no self-recovery and is dead weight in hand outside Normal-monster builds (inferred). |
| Deck-Building Efficiency | 44 | One slot, no locks and no required combo garnet, but it is a brick without Normal-monster / Rank 8 support; the sample shows 1 copy in 20 of 33 decks and 3 copies in 11 (observed). |
Calculation
Weight profile: Material body / Normal (single role, no secondary blend). Intrinsic ≈ 48.5, Deck ≈ 43.4, Meta = provisional. Modifiers: Conditional brick (-2). Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Level 8 DARK Cyberse vanilla: generically qualifies as material for Rank 8, DARK, and Cyberse Extra Deck plays.
- No cost, no lock, no once-per-turn text, so it can never be 'turned off' by effect negation.
- Fits Normal-monster shells (Primite and similar vanillas) that reward plain Normal Monsters.
- Legal in TCG, OCG, Master Duel and Duel Links, so it is always available as a body.
Weaknesses
- Zero effects — no search, removal, negation, recursion, or protection.
- Level 8 requires two tributes to Normal Summon, so deployment depends entirely on other cards.
- Dead card in hand in decks without Normal-monster or Rank 8 support.
- No combo evidence at all: never observed as starter, material, or payoff in recorded boards.
- Losing the body to removal leaves nothing behind — no float, no recovery.
Counters / choke points
- Any generic removal or banish answers the body cleanly; it has no protection or float.
- Hand traps or interaction that stop the deck's Normal-monster support route strand it in hand.
- Denying the Extra Deck Rank 8 / Link payoff removes the only reason to run it.
- Cards that punish Normal Monster summons (e.g. summon-response traps) blunt its deployment.
Best use
Level 8 DARK vanilla body used as material / Normal-monster payoff. Decks: Primite, Blue-Eyes (Normal-heavy builds), Aroma, Armed Dragon, Generic Normal Monster pile. Suggested copies: 1.
Evidence & gaps
- Verified: Card text is flavor only — no effect, no summon clause, no cost, no once-per-turn text.; Normal Monster, DARK, Cyberse, Level 8, 2800 ATK / 2600 DEF, no archetype.; Legal in TCG, OCG, Master Duel and Duel Links.
- Observed: 33 sampled decks run it, all in the main deck, averaging 1.73 copies (20 decks at 1 copy, 2 at 2, 11 at 3).; 20 distinct archetypes appear, led by Primite (4), Blue-Eyes (4), Aroma (3) and Armed Dragon (3).; Top partners are all Normal Monsters (Phantasm Spiral Dragon, Blue-Eyes White Dragon, Sengenjin, Cosmo Queen, Tri-Horned Dragon), i.e. a Normal-monster shell.; combos_evidence contains 0 combos and 0 appearances for this card.
- Inferred: Its practical value is as a Level 8 DARK body for Rank 8 / Link material and as a vanilla payoff for Normal-monster support, not as a standalone play.; It is only live when the deck already has a route to use a Level 8 Normal Monster; drawn without that route it is a brick.; Because it has no effect, effect negation does not reduce it — but removal ends it with no compensation.
- Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from the 33-deck sample only no rulings data for this card no evidence identifying which Normal-monster support cards actually deploy it






